Posts Tagged ‘meaning’
Fabio Sergio at CIID
Fabio Sergio of Frog Design gave an open lecture at CIID a couple of weeks back. He was emphatic right at the start about not categorizing ‘interaction design’ as anything different (whether in terms of approaches, skills, or industry) from ‘design’ as such; and from this hub discussed the state of design and the three major waves in design thinking since the industrial revolution.
Form follows function: the craftsman’s aesthetic; phrase coined by Louis Sullivan. The guts and internal workings of an artifact are reflected in its exterior ‘form’. Pure, direct, beautiful, functional, sometimes confusing at the level of ‘interface’, not very communicative of ‘state’, poor at providing feedback. A ‘how it works’, not ‘how it looks’ approach. Yet, I don’t see how some things can be better designed.

Spindle from 1815 in my friend's home in Copenhagen - alive, well and even today runs as smooth as silk.
Form follows emotion: The second major shift – a reaction to the cold wave of industrial mass production, a response to the inhuman montony characteristic of the machine – whose influences included developments in areas like branding, measurement and logic of interacting with aritfacts, GUI, usability, cognitive pyschology, ‘satisfaction’ of user. Don Norman’s ‘Emotional Design’ with Philippe Starck’s juicer on its cover was one of the landmark books that presented the approach to a wide audience. Powerful, and for me, always relevant.
Two Models of the Design Process
Bill Verplank drew for us his comprehensive yet concise model of what constitutes the process of design, in his Open Lecture at CIID a few weeks ago. This is very comprehensive and scalable model for approaching just about the entire spectrum of interaction design challenges in particular.
Beginning with the ‘motivations’ for design, the model traces progressive development into creating ‘meanings’ for human beings via metaphors, on to defining the ‘modes’ of system behavior, and finally, making effective ‘mappings’ to the artifacts and controls that ultimately become tools of usage.
Amazing stuff!
A few weeks later, we had another model of the design process up on the wall – this time from Niels-Clausten Stuck. (Drawing from my notebook below). This model is comparatively much more generic than the earlier one, in that sense that it describes an effective approach to challenges across the design spectrum, from interaction and innovation to spaces, physical products and information.
Niels traced the development of ‘user research data’ into informed ‘insights’, which in turn could be abstracted further to the level of ‘frameworks’ that define the opportunity/solution space for design. The dominant opportunities are then concretized into real-world solutions by developing a multitude of ‘concepts’, out of which are created select final ‘prototypes’ – the design solutions that live and perform in the hands of users.
This (second) model of the design process is also a great approach to looking at the focus areas and work of various types of global design/strategy/innovation consultancies – we CIID are learning from folks specializing in each or many of the different areas of the model. Yes, if I haven’t said it already – its great to be here!



